Gamification to Promote the Engagement in Healtcare and Wellness of Patients Under Therapeutic Care

Author:

Mishra Surendra Prasad1,Kulshreshtha Dinkar1,Srivastava Anoop Kumar1,Gandhi Ajeet Kumar1,Rastogi Madhup1

Affiliation:

1. Dr. Ram Manohar Lohia Institute of Medical Sciences, India

Abstract

The evolution of gaming in healthcare promotion evolved concurrently with the ascendance of computing technology, smart phones, facilitated by video-based 3D technology and virtual reality in the mid-eighties and nineties. Health and wellness in the twenty-first century is interlinked with the wealth of the nation and individuals and its traditional definition of physical, psychological, spiritual, social, and financial optima has seen new paradigms. The gaming technology has found groundbreaking applications in many diagnostic and therapeutic modalities to modulate the behavioral changes, simulation of virtual reality, and passage to recovery through neurologically engaging the cognitive functions with the stimuli produced. Physiological symptoms and life-threatening disorders which may caused be faced by viral inflictions (HIV, Hepatitis C, etc.) and type 2 diabetes could today be significantly managed by gaming technologies for psychosomatic management.

Publisher

IGI Global

Reference38 articles.

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