Games, Simulations, and Simulation Games for Learning

Author:

Sauvé Louise1,Renaud Lise2,Kaufman David3

Affiliation:

1. Télé-université, Canada

2. University of Quebec in Montreal, Canada

3. Simon Fraser University, Canada

Abstract

The authors of this chapter carried out a systematic review of the literature from 1998 to 2008 with the goal of developing conceptual definitions of game, simulation, and simulation game based on their essential attributes. This chapter first describes the motivation for this project and its methodological approach. It then introduces the databases consulted, and the analysis grid used. Finally, it presents the review results, which suggest a differentiation among games, simulations and simulation games. This analysis is intended to improve the precision of future research studies concerning the effects on learning of games, simulations, and simulation games.

Publisher

IGI Global

Reference131 articles.

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2. Aldrich, C. (2004). Simulations and the future of learning. San Francisco: Pfeiffer.

3. Alessi, S., & Trollip, S. (2001). Multimedia for learning: Methods and development (3rd ed.). Boston, MA: Allyn & Bacon.

4. Alvarez, J. (2007). Du jeu video au serious game: Approches culturelle, pragmatique et formelle [Video games as serious games: Cultural, pragmatic and formal approaches]. Unpublished Ph.D. dissertation, Université Toulouse, Toulouse, France.

5. Does crime pay? A classroom demonstration of monitoring and enforcement.;L. R.Anderson;Southern Economic Journal,2006

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