1. Abaza, M., & Steyn, O. (2008). Role of computer serious games in education and training. In K. McFerrin, R. Weber, R. Carlsen, & D. A. Willis (Eds), Proceedings of 19th International Conference Annual of Society for Information Technology & Teacher Education (pp. 1592-1599). Chesapeake, VA: AACE.
2. Aldrich, C. (2004). Simulations and the future of learning. San Francisco: Pfeiffer.
3. Alessi, S., & Trollip, S. (2001). Multimedia for learning: Methods and development (3rd ed.). Boston, MA: Allyn & Bacon.
4. Alvarez, J. (2007). Du jeu video au serious game: Approches culturelle, pragmatique et formelle [Video games as serious games: Cultural, pragmatic and formal approaches]. Unpublished Ph.D. dissertation, Université Toulouse, Toulouse, France.
5. Does crime pay? A classroom demonstration of monitoring and enforcement.;L. R.Anderson;Southern Economic Journal,2006