Towards a Development Approach to Serious Games

Author:

de Freitas Sara1,Jarvis Steve2

Affiliation:

1. University of Coventry, UK

2. SELEX Systems Integration Ltd, UK

Abstract

This chapter reviews some of the key research supporting the use of serious games for training in work contexts. The review indicates why serious games should be used to support training requirements, and in particular identifies “attitudinal change” in training as a key objective for deployment of serious games demonstrators. The chapter outlines a development approach for serious games and how it is being evaluated. Demonstrating this, the chapter proposes a game-based learning approach that integrates the use of a “four-dimensional framework”, outlines some key games principles, presents tools and techniques for supporting data collection and analysis, and considers a six-stage development process. The approach is then outlined in relation to a serious game for clinical staff concerned with infection control in hospitals and ambulances, which is being developed in a current research and development project. Survey findings from the target user group are presented and the use of tools and techniques explained in the context of the development process. The chapter proposes areas for future work and concludes that it is essential to use a specific development approach for supporting consistent game design, evaluation and efficacy for particular user groups.

Publisher

IGI Global

Cited by 13 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. A game-based learning approach to sleep hygiene education: a pilot investigation;Frontiers in Digital Health;2024-04-12

2. Implementing a Serious Game for Computer Programming Subjects;Lecture Notes in Educational Technology;2024

3. Using Sentiment Analytics to Understand Learner Experiences in Serious Games;Research Anthology on Game Design, Development, Usage, and Social Impact;2022-10-07

4. A Systematic Literature Review on the Use of Games for Attitude Change;Research Anthology on Game Design, Development, Usage, and Social Impact;2022-10-07

5. Serious games in future skills development: A systematic review of the design approaches;Computer Applications in Engineering Education;2022-08-08

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