Application of Serious Games in Industrial Contexts

Author:

Duin Heiko1,Hauge Jannicke Baalsrud1,Hunecker Felix1,Thoben Klaus-Dieter1

Affiliation:

1. BIBA Bremer Institut für Produktion und Logistik GmbH, Germany

Abstract

This chapter describes application areas for serious games in the context of such CNOs. A classification scheme for serious games has been developed based on two different approaches: one based on a process framework, the other one based on a game genome approach. Both are applied on a number of known serious games with the objective to identify uncovered areas and gaps. These gaps represent new opportunities for the application of serious games which has not yet been realised.

Publisher

IGI Global

Reference27 articles.

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3. Baalsrud Hauge, J. (2007). Applying Serious Games on Risk Management in the Education of Engineers. In Proceedings of the 11th Special Interest Group on Experimental Interactive Learning in Industrial Management Workshop (pp. 65-78). Verlagsgruppe Mainz.

4. Baalsrud Hauge, J., Duin, H., Hesmer, A., & Thoben, K.-D. (2007). Applying Gaming Technology in the Early Stage of Innovation. In Proceedings of Learning with Games 2007 (LG2007) (pp. 547-554).

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