Author:
Potenza Ada,Di Bitonto Pierpaolo,Ulloa Severino Antonio
Publisher
Springer International Publishing
Reference35 articles.
1. World Health Organization. Fifty-eighth world health assembly resolution. Geneva: WHA58/2005/REC/1; 2005.
2. World Health Organization. Seventy-first world health assembly: digital health. Geneva: WHA71.7; 2018.
3. Bruggers CS, Baranowski S, Beseris M, Leonard R, Long D, Schulte E, Shorter A, Stigner R, Mason CC, Bedrov A, Pascual I, Bulaj G. A prototype exercise – empowerment mobile video game for children with cancer, and its usability assessment: developing digital empowerment interventions for pediatric diseases. Front Pediatr. 2018;6:69.
https://doi.org/10.3389/fped.2018.00069
.
4. Digi-Capital. Games report Q1 2018.
https://www.digi-capital.com/news/2018/01/games-software-hardware-165b-in-2018-230b-in-5-years-record-2b-investment-last-year/#.Wl3ZHpOMjPA
. Accessed 10 Jan 2019.
5. Ferguson CJ, Olson CK. Friends, fun, frustration and fantasy: child motivations for video game play. Motiv Emot. 2013;37:154–64.
https://doi.org/10.1007/s11031-012-9284-7
.