e-Health Strategies

Author:

Potenza Ada,Di Bitonto Pierpaolo,Ulloa Severino Antonio

Publisher

Springer International Publishing

Reference35 articles.

1. World Health Organization. Fifty-eighth world health assembly resolution. Geneva: WHA58/2005/REC/1; 2005.

2. World Health Organization. Seventy-first world health assembly: digital health. Geneva: WHA71.7; 2018.

3. Bruggers CS, Baranowski S, Beseris M, Leonard R, Long D, Schulte E, Shorter A, Stigner R, Mason CC, Bedrov A, Pascual I, Bulaj G. A prototype exercise – empowerment mobile video game for children with cancer, and its usability assessment: developing digital empowerment interventions for pediatric diseases. Front Pediatr. 2018;6:69. https://doi.org/10.3389/fped.2018.00069 .

4. Digi-Capital. Games report Q1 2018. https://www.digi-capital.com/news/2018/01/games-software-hardware-165b-in-2018-230b-in-5-years-record-2b-investment-last-year/#.Wl3ZHpOMjPA . Accessed 10 Jan 2019.

5. Ferguson CJ, Olson CK. Friends, fun, frustration and fantasy: child motivations for video game play. Motiv Emot. 2013;37:154–64. https://doi.org/10.1007/s11031-012-9284-7 .

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