Effects of Using Mixed Reality With Coaching on the Interprofessional Communication Skills of Speech-Language Pathology Graduate Students

Author:

Towson Jacqueline A.1ORCID,Taylor Matthew S.2,Abarca Diana L.3,Paul Claire Donehower4,Ezekiel-Wilder Faith5

Affiliation:

1. School of Communication Sciences and Disorders, University of Central Florida, Orlando

2. School of Education, The College of New Jersey, Ewing

3. School of Communication Science and Disorders, Florida State University, Tallahassee

4. Department of Learning Sciences, Georgia State University, Atlanta

5. Division for Early Childhood, Arlington, VA

Abstract

Purpose Communication between allied health professionals, teachers, and family members is a critical skill when addressing and providing for the individual needs of patients. Graduate students in speech-language pathology programs often have limited opportunities to practice these skills prior to or during externship placements. The purpose of this study was to research a mixed reality simulator as a viable option for speech-language pathology graduate students to practice interprofessional communication (IPC) skills delivering diagnostic information to different stakeholders compared to traditional role-play scenarios. Method Eighty graduate students ( N = 80) completing their third semester in one speech-language pathology program were randomly assigned to one of four conditions: mixed-reality simulation with and without coaching or role play with and without coaching. Data were collected on students' self-efficacy, IPC skills pre- and postintervention, and perceptions of the intervention. Results The students in the two coaching groups scored significantly higher than the students in the noncoaching groups on observed IPC skills. There were no significant differences in students' self-efficacy. Students' responses on social validity measures showed both interventions, including coaching, were acceptable and feasible. Conclusions Findings indicated that coaching paired with either mixed-reality simulation or role play are viable methods to target improvement of IPC skills for graduate students in speech-language pathology. These findings are particularly relevant given the recent approval for students to obtain clinical hours in simulated environments.

Publisher

American Speech Language Hearing Association

Subject

General Medicine

Reference51 articles.

1. American Speech-Language-Hearing Association. (2016). 2014 Standards and implementation procedures for the certificate of clinical competence in speech-language pathology. https://www.asha.org/Certification/2014-Speech-Language-Pathology-Certification-Standards/

2. American Speech-Language-Hearing Association. (2018). Certification standards to change in 2020. https://www.asha.org/Certification/Certification-Standards-Change-in-2020/

3. American Speech-Language-Hearing Association. (2019). 2019 Interprofessional practice survey results. https://www.asha.org/uploadedFiles/2019-Interprofessional-Practice-Survey-Results.pdf

4. Avatar-Mediated Training in the Delivery of Bad News in a Virtual World

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