Canoe game-based virtual reality training to improve trunk postural stability, balance, and upper limb motor function in subacute stroke patients: a randomized controlled pilot study
Author:
Affiliation:
1. Department of Physical Therapy, Daejeon University, Republic of Korea
2. Department of Physical Therapy, Sahmyook University: 26-21 Gongneung2-dong, Nowon-gu, Seoul 139-742, Republic of Korea
Publisher
Society of Physical Therapy Science
Subject
Physical Therapy, Sports Therapy and Rehabilitation
Link
https://www.jstage.jst.go.jp/article/jpts/28/7/28_jpts-2016-095/_pdf
Reference31 articles.
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2. 2) McEwen D, Taillon-Hobson A, Bilodeau M, et al.: Virtual reality exercise improves mobility after stroke: an inpatient randomized controlled trial. Stroke, 2014, 45: 1853–1855.
3. 3) Brumels KA, Blasius T, Cortright T, et al.: Comparison of efficacy between traditional and video game based balance programs. Clin Kinesiology, 2008, 62: 26–31.
4. 4) Taylor MJ, McCormick D, Shawis T, et al.: Activity-promoting gaming systems in exercise and rehabilitation. J Rehabil Res Dev, 2011, 48: 1171–1186.
5. 5) Mouawad MR, Doust CG, Max MD, et al.: Wii-based movement therapy to promote improved upper extremity function post-stroke: a pilot study. J Rehabil Med, 2011, 43: 527–533.
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