Yönetim Bilişim Sistemleri Bölümü Öğrencilerinin Oyunlaştırmaya Yönelik Algı ve Motivasyonunun Belirlenmesi Üzerine Bir Çalışma
Author:
Publisher
Bilgi Yonetimi
Reference67 articles.
1. Aldemir, T., Çelik, B. ve Kaplan, G. (2018). A qualitative investigation of student perceptions of game elements in a gamified course. Computers in Human Behavior, 78, 235- 254.
2. Alsawaier, R. (2017). The Effect of Gamification on Motivation and Engagement. International Journal of Information and Learning Technology. 45(1), Erişim adresi: https://www.emerald.com/insight/content/doi/10.1108/IJILT-02-2017-0009/full/html.
3. Banfield, J. ve Wilkerson, B. (2014). Increasing student intrinsic motivation and self-efficacy through gamification pedagogy. Contemporary Issues in Education Research, 7(4), 291-298. Erişim adresi: https://eric.ed.gov/?id=EJ1073237.
4. Barata, G., Gama, S., Jorge, J. ve Gonçalves, D.(2017). Studying student differentiation in gamified education: A-long term study. Computers in Human Behavior, 71, 550-581. Erişim adresi: https://www.sciencedirect.com/science/article/abs/pii/S0747563216306203.
5. Barlett, C.P.,Vowels, C.,L., Shanteau, J. ve Miller, T. (2009). The effect of violent and non-violent computer games on cognitive performance. Computers in Human Behavior, 25(1), 96-102. Erişim adresi: https://www.sciencedirect.com/science/article/abs/pii/S074756320800143X.
Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. YÖNETİM BİLİŞİM SİSTEMLERİ ÖĞRENCİLERİNİN OYUNLAŞTIRMAYA YÖNELİK ALGISININ BELİRLENMESİ;Oğuzhan Sosyal Bilimler Dergisi;2024-06-30
1.学者识别学者识别
2.学术分析学术分析
3.人才评估人才评估
"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370
www.globalauthorid.com
TOP
Copyright © 2019-2024 北京同舟云网络信息技术有限公司 京公网安备11010802033243号 京ICP备18003416号-3