Author:
Fahmi F,Tanjung K,Nainggolan F,Siregar B,Mubarakah N,Zarlis M
Abstract
Abstract
Virtual Reality (VR) can be used as an assistive system to learn with immersive visualization and interactive control. Anatomy is a branch of biology that is difficult to learn using textbooks because of its limitations in displaying anatomical objects in two-dimensional media. VR can display anatomical objects in the form of a three-dimensional virtual world. Besides being assisted by its immersive appearance, the interactivity learning system can also be improved by using the appropriate VR control device. In this study, three controls were used with different features and functions, namely VIVE Controller, Leap Motion Controller, and Senso Glove, and a user experience study was conducted. The user was asked to use the anatomy learning system with three different control devices, and then the user was asked to fill out a survey form, which uses the Liker scale. The survey focuses on the level of acceptability and user satisfaction in the usability factor, ease of learning, the suitability of movement, suitability of display, and haptic feedback provided by each VR controllers. From this study, it was found that the VIVE Controller is superior compared to the Leap Motion Controller and Senso Glove in terms of usability, ease of learning, movement suitability, and display suitability. The senso glove is superior in terms of haptic feedback satisfaction.
Reference18 articles.
1. Development of excavator training simulator using leap motion controller;Fahmi;Journal of Physics: Conference Series,2018
2. 3D Modelling Intestine Anatomy with Augmented Reality for Interactive Medical Learning;Andayani;IOP Conference Series: Materials Science and Engineering,2019
3. Student perceptions about learning anatomy;Notebaert,2009
4. 3D Human Anatomy Learning - Demonstration of 3D Tools used in Teaching: 3D Videos, Podcasts, PDF;Thiriet,2011
Cited by
23 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献