3D Modelling Intestine Anatomy with Augmented Reality for Interactive Medical Learning

Author:

Andayani U,Syahputra M F,Muchtar M A,Sattar M,Prayudani Santi,Fahmi F

Abstract

Abstract Humans, one of the heterotrophic living things must meet energy needs by consuming food. The food is then described in the digestive system to become an energy source. The digestive system is composed of the digestive tract and digestive gland glands. In the excerpt of the book “Prometheus” human anatomy, the digestive tract acts as a tool for receiving, chewing, delivering, storing, digesting, absorbing (absorbing) and eliminating food. The small intestine, large intestine, and rectum are organs included in the digestive process. This organ is one of the materials taught to science students to the level of students, especially in medicine. Submission of material about the digestive system in humans themselves is still through conventional media such as blackboards, and images contained in books. Several innovations have been carried out, but still, the development of learning innovations must continue to be developed, so that less interesting subject matter makes it easier for students to know a subject matter with the help of technology and multimedia. The conventional method can only be told without being visualized. If using Augmented Reality (AR) has advantages, namely virtual storage (memory), can be learned at any time, can only be installed on a smartphone, each of them can be studied without thematic tools, and can be visualized by scenarios or stories about problems. The marker was used from the Prometheus book [10] then the AR as the visualization of the organs. The results by developing a 3D model using blender and unity showed that the optimal models could be created by combining both their applications and the testing result of marker detection stable from 15-45 cm and tilt marker detection between 45° - 150°.

Publisher

IOP Publishing

Subject

General Medicine

Reference13 articles.

1. “A Survey of Augmented Reality”. Presence: Teleoperators and Virtual Environments;Azuma,1997

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