User experience study on crane operator erection simulator using senso glove in a virtual reality environment

Author:

Fahmi F,Nainggolan F,Siregar B,Soeharwinto ,Zarlis M

Abstract

Abstract Failure or mistakes in operating the crane can cause an accident while working on the project site, mainly when it deals with heavy and extensive material, for example, in the steel erection process. Proper crane operation for steel erection training using Virtual Reality (VR) technology can overcome this problem effectively and efficiently. The level of interactivity in a VR system can be increased by using a controller that can observe the user’s hand and finger movements. Senso Glove is a wireless glove that is able to read hand and finger movements and is able to provide vibrations. In the system developed in this study, Senso Glove is used as a system control tool to read hand movements and become the system input. In addition to input to the system, Senso Glove can also provide vibration to the user when the virtual hand is holding the lever on a crane in a virtual world or when the steel hit some part of construction during the process. Senso Glove’s ability as a crane operator simulator control tool can be tested using the Usability Test. Therefore, USE Questionnaire was used with a Likert Scale as a media survey for system users. From the survey results, it was found that the user was easy to remember how to operate a crane with a Senso Glove with an average value of 4.25 per 5 Likert scales. However, users also find Senso Glove challenging to learn by everyone with an average value of 2.95 per 5 Likert scales. This is due to the precision that is still difficult given by Senso Glove with the average value of virtual hand movements produced by Senso Glove is 3.15 per 5 Likert scale.

Publisher

IOP Publishing

Subject

General Medicine

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