CodeToProtect©: C++ Programming Language Video Game for Teaching Higher Education Learners

Author:

Ariffin Mazeyanti Mohd,Aszemi Nurshazlyn Mohd,Mazlan Mohammad Syazran

Abstract

Abstract As more and more media-based and game-based education (Edu-Game) is released each year to meet the increasing demands of this unique form of learning, the Edu-Game is increasingly developing the primary growing market in the education industry. The future of learning is indeed an educational video game, it has been said to suit the learning style of the new generation better than the previous generation. . This also suggests that the use of programming subjects has also expanded to Edu-Game as well as Classroom programming education has been reported to not be as effective as it used to be. . While several Edu-Game for programming are released today, there is a void that has yet to be occupied, which is a Edu-Game that teaches the language of C++ programming. Furthermore, the concern is the lack of C++ programming language for teaching higher education learners, as C++ has proved to be the most commonly used programming language in the education system in Malaysia. CodeToProtect is a proposed designed video game that will fill the void by providing Malaysia’s higher education learners with C++ programming language and education video game. The game is designed to help students understand the idea of programming by presenting visual representation and gamification to increase student concentration. By designing the game, more students would be able to benefit as C++ is commonly used in Malaysian education, thereby enhancing the overall standard of education programming here in Malaysia.

Publisher

IOP Publishing

Subject

General Physics and Astronomy

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Game-Based Learning System for Improvising Student’s Learning Effectively: A Survey;Communications in Computer and Information Science;2022

2. Implementation of Gamification in Programming Learning: Literature Review;International Journal of Information and Education Technology;2022

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