Implementation of Gamification in Programming Learning: Literature Review

Author:

Maryono Dwi, ,Budiyono ,Sajidan ,Akhyar Muhammad

Abstract

Student motivation is one of many issues within programming learning. For a variety of reasons, students consider programming to be a challenging topic. Gamification in programming learning has been found to increase students’ interest, engagement and motivation in learning. However, the use of gamification also has limitations in terms of technical aspects, implementation and results. This research investigates the use of gamification in programming learning and various conclusions derived from the Systematic Literature Review approach. This study has the following problem statements: 1) the obstacles faced by students in learning programming; 2) the technical implementation of gamification, such as the technology, features and game aspects employed; and 3) the influence of gamification implementation on programming learning. The findings of this study help in determining whether the use of gamification through game features can help students overcome obstacles.

Publisher

EJournal Publishing

Subject

Computer Science Applications,Education

Cited by 4 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Exploring the Impact of Code.org's Block-Based Coding Curriculum on Student Motivation in K-12 Education;2024 12th International Conference on Information and Education Technology (ICIET);2024-03-18

2. Gamification and Virtual Reality in Programming Education;2023 3rd International Conference on Educational Technology (ICET);2023-09-15

3. FGPE+: The Mobile FGPE Environment and the Pareto-Optimized Gamified Programming Exercise Selection Model—An Empirical Evaluation;Computers;2023-07-21

4. Using game concepts to improve programming learning: A multi‐level meta‐analysis;Computer Applications in Engineering Education;2023-04-20

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