Author:
Abubakari M S,Nurkhamid ,Hungilo G
Abstract
Abstract
This study was aimed to evaluate the e-learning platform in a graduate school by using User Experience Questionnaire (UEQ). The data were collected from 65 respondents and analyzed using an excel data analysis tool. The results indicate that all six scales of the instrument are consistent except the novelty scale. Also, the calculated means of the scales are slightly positive as all values are greater than 0.8 compared to the UEQ benchmark. Although the respondents show a little positive impression with the platform, all scales means are below average category except efficiency scale which is above average as compared to the benchmark. This indicates that the platform needs more improvement in all aspects of user experience for it to be at least in a good category. The findings discussed in this paper are valuable for all academic stakeholders in various educational institutions which implement interactive e-learning systems as well as practitioners of user experience and developers of e-learning systems.
Subject
General Physics and Astronomy
Reference25 articles.
1. Practice characteristics that lead to 21st century learning outcomes;Law;J Comput Assist Learn.,2002
2. Roles of Information Communication Technologies in Education;Desai;Proc 4th Natl Conf.,2010
3. The application of alternative modelling techniques to ROV dynamics;Goheen;Proceedings, IEEE International Conference on Robotics and Automation,1990
4. Role of ICT in 21 st Century’s Teacher Education;Bhattacharjee;Int J Educ Inf Stud [Internet],2016
Cited by
4 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. Review of User Experience Models in The Context of eLearning Setting;2023 5th International Congress on Human-Computer Interaction, Optimization and Robotic Applications (HORA);2023-06-08
2. User Experience Measurement of ERebana Application using User Experience Questionnaire;2022 IEEE 8th International Conference on Computing, Engineering and Design (ICCED);2022-07-28
3. Evaluating User Experience (UX) Factors and Emotions of Open Distance Learning (ODL) during the Pandemic Covid-19 among Secondary School Students;International Journal of Information and Education Technology;2022
4. Zoom Meetings vs Google Meet: Students' Experience;2021 3rd International Conference on Cybernetics and Intelligent System (ICORIS);2021-10-25