PhotoNs-GPU: A GPU accelerated cosmological simulation code

Author:

Wang Qiao,Meng Chen

Abstract

Abstract We present a GPU-accelerated cosmological simulation code, PhotoNs-GPU, based on an algorithm of Particle Mesh Fast Multipole Method (PM-FMM), and focus on the GPU utilization and optimization. A proper interpolated method for truncated gravity is introduced to speed up the special functions in kernels. We verify the GPU code in mixed precision and different levels of theinterpolated method on GPU. A run with single precision is roughly two times faster than double precision for current practical cosmological simulations. But it could induce an unbiased small noise in power spectrum. Compared with the CPU version of PhotoNs and Gadget-2, the efficiency of the new code is significantly improved. Activated all the optimizations on the memory access, kernel functions and concurrency management, the peak performance of our test runs achieves 48% of the theoretical speed and the average performance approaches to ∼35% on GPU.

Publisher

IOP Publishing

Subject

Space and Planetary Science,Astronomy and Astrophysics

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. MFFT: A GPU Accelerated Highly Efficient Mixed-Precision Large-Scale FFT Framework;ACM Transactions on Architecture and Code Optimization;2023-07-22

2. The ultramarine simulation: properties of dark matter haloes before redshift 5.5;Monthly Notices of the Royal Astronomical Society;2022-10-26

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