Stakeholder data analysis in the video gaming industry: implications for regional development

Author:

Belyaeva ZhannaORCID,Petrosyan AnaitORCID,Shams S.M. Riad

Abstract

PurposeThe purpose of this study is to identify and evaluate the video game ecosystem development in the context of socioeconomic and technological progress while analyzing the role of stakeholders in the video game industry for regional markets' growth.Design/methodology/approachThe paper exploits technological and socioeconomic data in 25 countries grouped into the regions, as a methodological approach that allows identifying and evaluating the determinants of the video game industry's ecosystem development. The authors applied econometric modeling to understand technological, economic and social determinants forming video gaming industry growth in regional markets.FindingsDifferent types of stakeholders are involved in the video game industry performing particular functions. Using econometric modeling for advanced and developing economies countries, we have found that different stakeholder groups and their engagement dynamics in the video gaming industry directly depend on socioeconomic and technological effects in certain regions of the world.Originality/valueThis study contributes to the knowledge within forming creative clusters around video gaming industry in developed and developing economies countries. The findings bridge the gap between quantitative and qualitative research in stakeholder-related characteristics, and key factors affecting the development of the video gaming market. The analyzed database of industry revenues within specific global regions shed the light on the future functionality of the ecosystem development in the new normal world.

Publisher

Emerald

Subject

Finance,General Business, Management and Accounting

Reference47 articles.

1. Bellini, A., Burroni, L., Dorigatti, L. and Gherardini, A. (2018), “Industrial relations and creative workers. Overall report”, Strategic, but Vulnerable: Industrial Relations and Creative Workers (IR-CREA), available at: https://flore.unifi.it/retrieve/handle/2158/1134948/351188/WPA2_Overall%20report.pdf (accessed 4 September 2021).

2. Unpacking stakeholder relationship management in the public and private sectors: the comparative insights;EuroMed Journal of Business,2020

3. Cross-cultural knowledge management for organizational efficacy: the role of stakeholder causal scope analysis;European Business Review,2020

4. The local, the global and the industry common: the case of the video game industry;Journal of Economic Geography,2018

5. Evolution of the gaming experience: live video streaming and the emergence of a new web community;Elon Journal of Undergraduate Research in Communications,2013

Cited by 3 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3