Real‐time collision detection and response techniques for deformable objects based on hybrid bounding volume hierarchy

Author:

Zhu Yuanfeng,Meng Jun

Publisher

Emerald

Subject

Applied Mathematics,Electrical and Electronic Engineering,Computational Theory and Mathematics,Computer Science Applications

Reference17 articles.

1. Baciu, G. and Wong, W.S. (2002), “Hardware assisted self‐collision for deformable surfaces”,Proceedings of the ACM Symposium on Virtual Reality Software and Technology, Hong Kong, China, pp. 129‐36.

2. Bandi, S. and Thalmann, D. (1995), “An adaptive spatial subdivision of the object space for fast collision detection of animating rigid bodies”,Proceedings of the Eurographics, Seoul, Korea, pp. 259‐70.

3. Barzel, R., Hughes, J. and Wood, D.N. (1996), “Plausible motion simulation for computer graphics animation”,Proceedings of the Eurographics Workshop Computer Animation and Simulation, New York, NY, USA, pp. 183‐97.

4. Bremer, P.T., Porumbescu, S., Kuester, F., Hammann, B., Joy, K.I. and Ma, K.L. (2002), “Virtual clay modeling using adaptive distance fields”,Proceedings of the International Conference on Imaging Science, Systems, and Technology, University of California, San Francisco, CA, USA, 2003, p. 127.

5. Bridson, R. and Fedkiw, S. (2003), “Simulation of clothing with folds and wrinkles”,Proceedings of the Eurographics Symposium on Computer Animation, San Diego, CA, USA, pp. 28‐36.

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