LibraryCraft – how the COVID-19 pandemic led to the growth of the WA libraries public Minecraft server

Author:

Cleave Jayne,Geijsman John

Abstract

Purpose LibraryCraft was created to bring communities together across Western Australia (WA) in a safe, structured and moderated way so that players could stretch their creativity and imagination. LibraryCraft uses the features of Minecraft that stretch users’ innovation and creative thinking, develops their STEAM skills and builds social and life skills such as collaboration, negotiation, economic management and civic engagement. Design/methodology/approach In late 2019, the Fremantle Library launched a small, local Minecraft server for the local community of young people. After several months of testing and upgrades, LibraryCraft was made available to all players aged 7–17 across WA, and WA local governments were invited to participate. Findings The COVID-19 pandemic led to a cancellation of Fremantle Library in-person programmes; LibraryCraft, as a purely online programme, was scaled up, and in a few weeks, had more than tripled its player base. At the time of writing, LibraryCraft brings together 20 WA local councils, reaches over 100 players from Derby-West Kimberley to Albany and sees hundreds of play hours logged each week. Players have created new friendships across the state and are regularly working collaboratively on challenges and exploration. Originality/value While Minecraft servers operated by libraries are far from new, LibraryCraft is unique. No groups of libraries have run Minecraft servers collaboratively in Australia before, and none is available state wide. The programme is highly valued with families in WA, providing a safe social outlet for players stuck at home in isolation.

Publisher

Emerald

Subject

Library and Information Sciences,Education,Information Systems

Reference14 articles.

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