Staff engagement and perceptions of video games in public libraries in Aotearoa New Zealand

Author:

Templeton Lisette,Goulding Anne

Abstract

Purpose This paper aims to investigate public library staff engagement and perceptions of video games and video game services. Design/methodology/approach Quantitative and qualitative data on staff video game experiences, perceptions and confidence were collected through an online questionnaire. Findings The results indicate an overall positive perception of video games in public libraries, with 87% of the respondents supporting video games in public libraries. Video game players appear to think more positively about video games and have more general knowledge about them than non-players. They also appeared to be more confident in delivering related services and were more likely to be running gaming-related events. It was concluded that staff attitudes towards video games are not a barrier to their inclusion in public libraries, as found in previous research. Practical implications Encouraging staff engagement with video games may improve their knowledge and confidence in delivering video game services, although further research is required to confirm this. There is a potentially underserved population of those aged 46–84 years, nearly half of whom play video games. Evaluation of this potentially underserved population is an interesting topic for future research. Originality/value To the best of the authors’ knowledge, this was the first survey of public library staff views towards video games in Aotearoa New Zealand, and it updates previous research in light of developments in gaming, gaming technology and the increased focus on public libraries as providers of digital technology and sites of community engagement.

Publisher

Emerald

Subject

Library and Information Sciences

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