Author:
Walker Doug,Brocato E. Deanne,Carlson Les,Laczniak Russell N.
Abstract
Purpose
The purpose of this study is to explore the role of co-playing as a moderator of the relation between parents’ and children’s play of violent video games.
Design/methodology/approach
The study uses dyadic parent/child survey data to estimate the conditional effects in the model, both direct and indirect.
Findings
The positive effect of parents’ violent video game play of children’s playing behaviors is attenuated by parent/child co-playing. Parents’ knowledge of the Entertainment Software Rating Board (ESRB) ratings leads to higher levels of co-playing, thereby indirectly attenuating violent video game play in children as driven by parents’ play.
Research limitations/implications
The paper extends the literature on consumer socialization and the impact of co-playing and identifies an antecedent for co-playing in this context.
Practical implications
The paper reveals that knowledge of the self-regulatory ESRB rules plays a valuable (indirect) role in mitigating violent video game play by children through an increase in co-playing, which attenuates the positive effect of parents’ play on children’s play.
Originality/value
The study incorporates data from both parents and children to investigate the relationship between parents and children’s violent video game play while empirically investigating the uncertainty in the literature concerning the moderating impact of co-playing.
Subject
Marketing,Business and International Management
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