“Through the looking glass: envisioning new library technologies” Adopting augmented reality: trends and updates

Author:

Fernandez Peter

Abstract

Purpose This column aims to summarize developments in augmented reality and use those developments to help explain trends that influence the likelihood of mainstream adoption. Design/methodology/approach The idea of augmented reality also drives the development of many other related technologies, including wearables, haptic technologies and many others that have been featured in this column. Findings Developers invest in the future based on the idea that widespread use of augmented reality is just around the corner. Yet in many ways, it still appears to be a technology eternally on the cusp of mainstream adoption. Originality/value In 2014, this column looked at augmented reality as an important emerging technology. Nearly three years later, some libraries continue to use it in groundbreaking ways, and it has grown by leaps and bounds.

Publisher

Emerald

Subject

Library and Information Sciences,Information Systems

Reference12 articles.

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3. Garcia-Sanchez, J.C. (2017), “Augmenting reality in books: a tool for enhancing reading skills in Mexico”, Publishing Research Quarterly, Vol. 33 No. 1, pp. 19-27, available at: https://doi.org/10.1007/s12109-017-9499-2

4. Goerner, P. (2016), “The educational potential of augmented reality”, School Library Journal, 3 August, available at: www.slj.com/2016/08/technology/the-educational-potential-of-augmented-reality/

5. Holly, R. (2017), “What’s the difference between augmented reality and mixed reality?”, Windows Central, 7 September, available at: www.windowscentral.com/whats-difference-between-augmented-reality-and-mixed-reality

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