Author:
Abbasi Amir Zaib,Asif Muhammad,Hollebeek Linda D.,Islam Jamid Ul,Ting Ding Hooi,Rehman Umair
Abstract
Purpose
This study aims to propose a model for predicting consumers’ esports videogame engagement on their ensuing consumption behaviors, which remains nebulous to date.
Design/methodology/approach
After approaching esports consumers in different gaming zones in Pakistan, this paper collected data from 364 videogame-based esports consumers. This paper deployed SmartPLS 3.2.8 software to perform the partial least squares-structural equation modeling-based analyzes.
Findings
The structural model results show that consumers’ affective and behavioral esports videogame engagement positively affects their consumption behavior, including heightened community engagement, purchase intent, coproduction, word-of-mouth and new player recruitment. However, while consumers’ cognitive esports engagement was found to positively impact community engagement, new player recruitment and coproduction, it failed to predict consumers’ esports-related purchase intent or word-of-mouth behaviors.
Practical implications
The findings reveal that a strategic focus on consumers’ esports game engagement will enable practitioners to nurture desirable consumer behaviors, including enhanced purchase intent, coproduction, word-of-mouth and new player recruitment behaviors, thus warranting consumer engagement’s strategic value as a key esports gaming metric.
Originality/value
Empirical research into the role of consumers’ esports videogame engagement on their ensuing consumption behaviors remains scant to date. Based on this gap, this study offers a timely contribution by exploring and validating a model that gauges the effect of consumers’ cognitive, emotional and behavioral esports videogame engagement on their community engagement, purchase intention, coproduction, word-of-mouth and new player recruitment. It, thus, offers important insight into the rapidly advancing field of digital esports games.
Subject
Management of Technology and Innovation,Marketing
Reference148 articles.
1. Engagement in games: developing an instrument to measure consumer videogame engagement and its validation;International Journal of Computer Games Technology,2017
2. Impact of HEXACO personality factors on consumer video game engagement: a study on eSports;Frontiers in Psychology,2020
3. An empirical validation of consumer video game engagement: a playful-consumption experience approach;Entertainment Computing,2019
4. Playful-consumption experience and consumer video-game engagement in the lens of SR model: an empirical study,2019
5. Do video games promote positive youth development?;Journal of Adolescent Research,2013
Cited by
55 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献