Author:
Jeon Hyesun,Ahn Hyung Jun,Yu Gun Jea
Abstract
Purpose
– Mobile social network games (mSNGs) are gaining increasing popularity recently. Many of the games are marketed using the brand pages on social network services including Facebook. The purpose of this paper is to identify the characteristics of the posts on the brand pages that affect the reaction of users.
Design/methodology/approach
– Four independent variables were tested for their influence on user reaction: informativeness, structure, call for action, and the type of reward. In total, 439 posts on the brand pages of two mobile game companies on Facebook were manually collected. The hypotheses were tested using multiple regression analysis.
Findings
– The characteristics of the brand pages appeared to have significant impact on the users’ reaction. Overall, being informative, calling for action, and providing content-related (game-related) rewards have significant and positive impact on the reaction of users. Using only texts or embedding videos or hyperlinks in the posts has either negative or no significant impact on the reaction of users.
Originality/value
– The literature review shows that not many empirical studies have been conducted so far about the brand pages of mSNGs. Therefore, this study contributes to the understanding of users’ reaction on the brand pages for mSNGs, and how companies should manage their communication effort on the pages.
Subject
Library and Information Sciences,Computer Science Applications,Information Systems
Reference36 articles.
1. Ahn, H.J.
(2010), “Evaluating customer aid functions of online stores with agent-based models of customer behavior and evolution strategy”,
Information Sciences
, Vol. 180 No. 9, pp. 1555-1570.
2. Ahn, H.J.
and
Park, S.
(2012), “How does customer’s product expertise moderate the usefulness of information recommendation agents in online stores?”,
Information Research
, Vol. 17 No. 4.
3. Aksoy, L.
,
van Riel, A.
,
Kandampully, J.
,
Wirtz, J.
,
den Ambtman, A.
,
Bloemer, J.
,
Horváth, C.
,
Ramaseshan, B.
,
van de Klundert, J.
,
Gurhan Canli, Z.
and
Kandampully, J.
(2013), “Managing brands and customer engagement in online brand communities”,
Journal of Service Management
, Vol. 24 No. 3, pp. 223-244.
4. Barnes, S.J.
and
Pressey, A.D.
(2014), “Caught in the web? addictive behavior in cyberspace and the role of goal-orientation”,
Technological Forecasting and Social Change
, Vol. 86, July, pp. 93-109.
5. Cheng, T.
,
Woon, D.K.
and
Lynes, J.K.
(2011), “The use of message framing in the promotion of environmentally sustainable behaviors”,
Social Marketing Quarterly
, Vol. 17 No. 2, pp. 48-62.
Cited by
32 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献