Gamification and digital games-based learning in the classroom

Author:

Gregory Sue,Reiners Torsten,Wood Lincoln C,Teräs Hanna,Teräs Marko,Henderson Michael

Publisher

Cambridge University Press

Reference628 articles.

1. Gamification in Education and Business

2. Allain, R. (2010). The physics of Angry Birds. Retrieved 7 November 2014 from <>

3. From game design elements to gamefulness: defining ‘gamification’;Deterding;Proceedings of the 15th international academic MindTrek conference: envisioning future media environments (MindTrek 2011),2011

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1. The Effects of Gamification On Student Motivation And Achievement In Learning English As A Foreign Language In Higher Education;MAP Education and Humanities;2023-07-12

2. Assessment of Digital Games in Technology Education;International Journal of Engineering Pedagogy (iJEP);2023-03-21

3. Utilizing NLP Tools for the Creation of School Educational Games;Educating Engineers for Future Industrial Revolutions;2021

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