Author:
Bhatt Apoorv Naresh,Acharya Shakuntala,Chakrabarti Amaresh
Abstract
AbstractLearning innovation and design process is a necessity of the coming decade and games are a potential tool to do so. This paper proposes an extended taxonomy for categorising innovation and design games. The intent is to understand the essential, the similar and the different categories not only for development, but also for evaluation of innovation and design games, and in turn, help educators identify appropriate games for their learning objectives and curricula.
Publisher
Cambridge University Press (CUP)
Cited by
2 articles.
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