Ten Simple Rules for Running Interactive Workshops

Author:

Pavelin Katrina,Pundir Sangya,Cham Jennifer A.

Publisher

Public Library of Science (PLoS)

Subject

Computational Theory and Mathematics,Cellular and Molecular Neuroscience,Genetics,Molecular Biology,Ecology,Modelling and Simulation,Ecology, Evolution, Behavior and Systematics

Reference8 articles.

1. Koloski B (2012) Don't Have a Meeting, Throw a Workshop. UX Magazine, Article No. 852. Available: http://uxmag.com/articles/don%25E2%2580%2599t-have-a-meeting-throw-a-workshop. Accessed 14 August 2013.

2. Enzyme Portal: a case study in applying user-centred design methods in bioinformatics;P de Matos;BMC Bioinformatics,2013

3. Quick, efficient, effective?;J Fetzer;Meetings! Anal Bioanal Chem,2009

4. Pruitt J, Adlin T (2006) The persona lifecycle: keeping people in mind throughout product design. New York: Morgan Kaufmann.

5. Gray D, Brown S, Macanufo J (2010) Game storming: A Playbook for Innovators, Rulebreakers and Changemakers. California: O'Reilly Media.

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