Author:
Hariyastuti Anik,Triana Vivit
Abstract
The challenges of education have become more difficult over time. Some of these challenges include the fact that teachers/educators try to help students understand the lessons at hand, but often the results are not as expected. Students find it difficult to concentrate and understand the abstract concepts of their lessons. To deal with this problem, applications and other game systems are used that help children to understand the material. In this study, the learning system was carried out by testing the use of Quzizz material as a teaching aid with the object of the experimental class and control class, namely 5th-grade students from SD Negeri Bedug 01, Pangkah, Tegal. The results showed that Quzizz helped teaching with language materials (antonyms and synonyms), besides that students enjoyed the learning process more. This is because students do not feel pressure to learn and enjoy the learning process as a fun process for them
Publisher
Universitas Nusantara PGRI Kediri
Reference23 articles.
1. Basar, Z. M., Mansor, A. N., Jamaludin, K. A., & Alias, B. S. (2021). The effectiveness and challenges of online learning for secondary school students–A case study. Asian Journal of University Education, 17(3), 119–129.
2. Bellocchi, A. (2019). Early career science teacher experiences of social bonds and emotion management. Journal of Research in Science Teaching, 56(3), 322–347.
3. Bleicher, S. (2023). Contemporary color: Theory and use. Routledge.
4. Dewi, A. K., Ratminingsih, N. M., & Santosa, M. H. (2020). Mobile-assisted task-based language learning, writing competency, and motivation. JPI (Jurnal Pendidikan Indonesia), 9(1), 119–130.
5. Dubey, P., & Pandey, D. (2020). Distance learning in higher education during pandemic: challenges and opportunities. The International Journal of Indian Psychology, 8(2), 43–46.