Analyze on Digital Game Playing Attitudes Amongst University Students: A Research on Generation Z

Author:

ÇOBANOĞLU Halil Orbay1ORCID,TÜRKTEMİZ Halil2ORCID,BAYRAKTAR Işık1ORCID

Affiliation:

1. Alanya Alaaddin Keykubat University, Faculty of Sport Sciences, Department of Coaching Education, Alanya/ANTALYA.

2. Alanya Alaaddin Keykubat University, Graduate School of Education, Department of Coaching Education, Alanya/ANTALYA.

Abstract

The aim of this study is to investigate university students’ attitudes who are called as Generation Z, on digital game playing. In this study, 109 female and 106 male students with a total of 215 students who are attending to various departments of Alanya Alaaddin Keykubat University, took place voluntarily. In the research, Digital Game Playing Attitude Scale (DGPBS) which was developed by Demir and Bozkurt (2019), was used. The data of the research was analysed using IBM SPSS 25 packaged software. To statistically analyse the data obtained from the participants, independent sample T-Test and one-way analysis of variance test are used. It is observed that there is a statically significant difference, according to the gender variable, by means of behavioural sub-dimension in students’ digital plays. It is detected that there is a statically significant difference, in terms of students’ cognitive sub-dimension digital plays causing from faculty difference. It is detected that there is a significant difference in students’ digital plays by means of any sub-dimension causing from class variable. It is observed that there is significant difference in students’ digital plays by means of cognitive sub-dimension according to the educational level variable of the mother. It is detected that there is significant difference in students’ digital plays by means of cognitive sub-dimension according to the digital play times. As a result of the research students’ digital play attitudes are affected accordingly to gender, faculty, class, digital play time and mother’s educational level.

Publisher

CBU Beden Egitimi ve Spor Bilimleri Dergisi

Subject

Energy Engineering and Power Technology,Fuel Technology

Reference38 articles.

1. Adıgüzel, O., Batur, H. Z., & Ekşili, N. (2014). Kuşakların değişen yüzü ve y kuşağı ile ortaya çıkan yeni çalışma tarzı: Mobil yakalılar. Süleyman Demirel Üniversitesi Sosyal Bilimler Enstitüsü Dergisi, 1(19), 165–182.

2. Altunbay, M., & Bıçak, N. (2018). Türk eğitimi̇ dersleri̇nde "Z kuşağı bi̇reyleri̇ne uygun teknoloji̇ tabanlı uygulamaların kullanımı. Journal of World of Turks, 10(1), 127–142.

3. Ayan, S., & Memiş, U.A. (2012). Erken çocukluk döneminde oyun. Selçuk Üni̇versi̇tesi̇ Beden Eği̇ti̇mi̇ ve Spor Bi̇li̇m Dergi̇si̇, 14(2), 143–149.

4. Balıkçı, R. (2018). Çocuklarda ve ergenlerde çevirimiçi oyun bağımlılığı ve agresif davranışlar arasındaki ilişkinin incelenmesi. Yüksek lisans tezi. Fatih Sultan Mehmet Vakıf Üniversitesi, Sosyal Bilimler Enstitüsü, İstanbul.

5. Bayrakdar, A., Yıldız, Y., & Bayraktar, I. (2020). Do e-athletes move? A Study on physical activity level and body composition in elite e-sports. Physical Education of Students, 24(5), 259–264. https://doi.org/10.15561/20755279.2020.0501

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3