Do e-athletes move? A study on physical activity level and body composition in elite e-sports

Author:

Bayrakdar AkanORCID,Yıldız YağmurORCID,Bayraktar IşıkORCID

Abstract

Background and Study Aim. The aim of this study is to determine the effect of e-sports on physical activity level and body composition. Material and Methods.  The athletes who participated in the study were 19.92± 2.21 years of age, 1.73±0.04 m body height and 78.35±6.52 kg body weight. A total of 137 athletes participated in the study, including 27 from Turkey, 47 from South Korea and 63 from the United States (USA). The data was collected by e-mail from the sports clubs. The athletes who representing their country in international competitions involved in the study. The data obtained were evaluated in the SPSS program. Results.  According to the findings of the study, the body mass index (BMI) of e-sport athletes is 26.03±1.85, the number of physical activity steps is 6646±3400 and the daily e-sport hours are 9.34±1.12. The BMI was determined as USA 26.12, South Korea 26.02 and Turkey 25.84 respectively. The number of physical activity steps was identified as 5255 steps in the US, 7785 steps in South Korea and 7909 steps in Turkey. The daily e-sports hour is set at US 9.63 hours, Turkey 9.29 hours and South Korea 8.97 hours. In comparison of country-based athletes, there was a significant difference between physical activity level and daily e-sports hours at p<0.05. The value of BMI is not different. Although it is not statistically related to the physical activity level and BMI. There was no statistically significant relationship between daily e-sports hours and BMI and physical activity step counts. However, as the time of e-sports increases, BMI increases and the number of physical activity steps decreases. Conclusions.  As a result it is seen in the findings of the research that athletes dealing with e-sports are included in the fat group as a body composition and their daily physical activity steps are low. In addition, according to the results of the research, e-sports are thought to have negative effects on physical health. Thanks to the physical activity programs to be applied to these athletes, it is thought that their body composition and physical activity levels can be improved.

Publisher

Sergii Iermakov

Subject

Industrial and Manufacturing Engineering,Environmental Engineering

Reference41 articles.

1. 1. Kocadağ M. Electronic sports career and training. Journal of Trends in Eastern Anatolia Social Sciences, 2007; 1(2): 49-63.

2. 2. Dorsey P. 'League of Legends' ratings top NBA finals. World Series clinchers; 2014.

3. 3. Global Games Market Will Grow 9.4% to $91.5Bn in 2015. [Internet]. 2015. [updated 2015; cited 2019 Nov 23]. Available from: https://newzoo.com/insights/articles/global-games-market-will-grow-9-4-to-91-5bn-in-2015/#:~:text=Amsterdam%2FSan%20Francisco%2FShanghai%2C,reach%20%24107Bn%20in%202017

4. 4. Jenny SE, Manning RD, Keiper MC, Olrich TW. Virtual(ly) Athletes: Where eSports Fit Within the Definition of "Sport." Quest ,2017;69:1-18.

5. 5. Dota 2. The International Dota 2 Champoinships 2016. [Internet]. 2016. [updated 2016; cited 2019 Nov 23]. Available from: https://game-tournaments.com/dota-2/international-2016

Cited by 15 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Analyze on Digital Game Playing Attitudes Amongst University Students: A Research on Generation Z;CBÜ Beden Eğitimi ve Spor Bilimleri Dergisi;2024-01-16

2. Motivation for E-Sport Participation in Higher Education: The Case of Turkey;Uluslararası Sosyal Bilimler Eğitimi Dergisi;2023-12-31

3. Dolor musculoesquelético, tiempo sedentario y actividad física en jugadores aficionados de deportes electrónicos. Estudio piloto.;Journal of Physical Education and Human Movement;2023-06-28

4. Dietary behavior of video game players and esports players in Germany: a cross-sectional study;Journal of Health, Population and Nutrition;2023-04-06

5. Die Rolle des Körpers im E-Sport: ein Scoping Review;German Journal of Exercise and Sport Research;2023-03-09

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3