Renovating the Cultural Heritage of Traditional Shadow Theatre with eShadow

Author:

Moumoutzis Nektarios,Christoulakis Marios,Christodoulakis Stavros,Paneva-Marinova Desislava

Abstract

Digital storytelling is an engaging learning environment that gained worldwide popularity over the last years. It offers a rich cross-curricular learning environment within which children design, create and present their own stories and develop many skills including literacy, presentation and communication skills as well as inquiry-based learning and digital skills. In this paper we present a new way of digital storytelling, a form of dramatized storytelling inspired by the rich tradition of Shadow Theater. This form of storytelling showcases an engaging way of renovating cultural heritage with the use of digital technologies. It combines a number of digital tools for the production of the digital stories covering all five phases of film making: scenario development, pre-production, production, post-production and distribution. eShadow can be used (a) to create digital shadow puppets, and (b) to set up, perform and record the scenes of the digital story (production phase). This way, digital story creation is wrapped around engaging learning scenarios, playful improvisations and creative learning. eShadow has been extensively used to support cross-curricular learning mainly in Greek schools. It is extended to support marionette-like interactions to promote its use in countries with relevant storytelling cultures.

Publisher

Institute of Mathematics and Informatics Bulgarian Academy of Sciences

Cited by 3 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Digital Tools in Contemporary Theatre Practice;Journal on Computing and Cultural Heritage;2023-04-20

2. EPuppet: A Mobile App to Extend a Digital Storytelling Platform with New Capabilities;New Realities, Mobile Systems and Applications;2022

3. Cooking STEAM: A Case Study on Establishing a STEAM Learning Community using a Performative Framework and Cooking;New Realities, Mobile Systems and Applications;2022

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