A design process for balanced educational video games with collaborative activities

Author:

Padilla-Zea Natalia,Medina-Medina Nuria,Gutiérrez-Vela Francisco L.,López-Arcos José R.,Paderewski Patricia,González-González Carina S.

Publisher

Universidad Nacional de Colombia

Subject

General Engineering

Cited by 7 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. SeriousGXcraft: an XML-based Framework for Developing Serious Games;Proceedings of the 2024 International Conference on Advanced Visual Interfaces;2024-06-03

2. SCHEMA: A Process for the Creation and Evaluation of Serious Games—A Systematic Review towards Sustainability;Sustainability;2023-08-14

3. Education and training of manufacturing and supply chain processes using business simulation games;Procedia Manufacturing;2021

4. GeoPGD: methodology for the design and development of geolocated pervasive games;Universal Access in the Information Society;2020-10-24

5. Tales of Etrya: English Vocabulary Game;Communications in Computer and Information Science;2020

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