D* Extra Lite: A Dynamic A* With Search–Tree Cutting and Frontier–Gap Repairing

Author:

Przybylski Maciej1,Putz Barbara1

Affiliation:

1. Institute of Automatic Control and Robotics Warsaw University of Technology, ul. św. A. Boboli 8, 02-525 Warsaw , Poland

Abstract

Abstract Searching for the shortest-path in an unknown or changeable environment is a common problem in robotics and video games, in which agents need to update maps and to perform re-planning in order to complete their missions. D* Lite is a popular incremental heuristic search algorithm (i.e., it utilizes knowledge from previous searches). Its efficiency lies in the fact that it re-expands only those parts of the search-space that are relevant to registered changes and the current state of the agent. In this paper, we propose a new D* Extra Lite algorithm that is close to a regular A*, with reinitialization of the affected search-space achieved by search-tree branch cutting. The provided worst-case complexity analysis strongly suggests that D* Extra Lite’s method of reinitialization is faster than the focused approach to reinitialization used in D* Lite. In comprehensive tests on a large number of typical two-dimensional path-planning problems, D* Extra Lite was 1.08 to 1.94 times faster than the optimized version of D* Lite. Moreover, while demonstrating that it can be particularly suitable for difficult, dynamic problems, as the problem-complexity increased, D* Extra Lite’s performance further surpassed that of D*Lite. The source code of the algorithm is available on the open-source basis.

Publisher

Walter de Gruyter GmbH

Subject

Applied Mathematics,Engineering (miscellaneous),Computer Science (miscellaneous)

Reference25 articles.

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3. Hart, P.E., Nilsson, N.J. and Raphael, B. (1968). A formal basis for the heuristic determination of minimum cost paths, IEEE Transactions on Systems Science and Cybernetics 4(2): 100-107.

4. Hernández, C., Asín, R. and Baier, J.A. (2015). Reusing previously found A* paths for fast goal-directed navigation in dynamic terrain, 19th AAAI Conference on Artificial Intelligence, Austin, TX, USA, pp. 1158-1164.

5. Hernández, C., Baier, J.A. and Asín, R. (2014). Making A* run faster than D*-Lite for path-planning in partially known terrain, Proceedings of the 24th International Conference on Automated Planning and Scheduling, Portsmouth, NH, USA, pp. 504-508.

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