KIKS Creativity and Technology for All

Author:

Houghton Tony1,Oldknow Adrian1,Diego-Mantecón José Manuel2,Fenyvesi Kristof3,Crilly Elizabeth4,Lavicza Zsolt5

Affiliation:

1. Cambridge Centre for Innovation in Technological Education , UK

2. University of Cantabria , Spain

3. University of Jyväskylä , Finland

4. University of Leeds , UK

5. University of Linz , Austria

Abstract

Abstract To help meet an educational and societal requirement for all students to enjoy, have confidence and ability in creativity and technology, the “Kids Inspiring Kids in STEAM” (KIKS) EU project adopted an intensive Hothousing process challenging students in Finland, Spain, Hungary and the United Kingdom to engage in collaborative problem solving to develop solutions to: “How would you get your schoolmates to LOVE STEAM?” The project provided a process and technology toolkit for students, including those with special educational needs, to achieve their solutions. A completion rate of 90% suggested that all schools and students could cope with and enjoy the process and associated technology toolkit, which featured social media plus Micro:bit, Tracker and GeoGebra for data collection and modelling. We have extended the toolkit with simulation software and a graphical programming environment to produce realistic animations of objects in motion. Thus students will have a creativity and technology toolkit to experience the kinds of techniques and skills used by software engineers in the video, games and special effects industries. The toolkit will be on the GeoGebra platform which, in addition to mathematics, embraces STEAM and social media.

Publisher

Walter de Gruyter GmbH

Subject

General Medicine

Reference19 articles.

1. Alsina, C. (2002). Too much is not enough: Teaching maths through useful applications with local and global perspectives. Educational Studies in Mathematics, 50(2), 239-250.

2. Bakar, K. A., Ayub, A. F. M., & Tarmizi, R. A. (2002). Exploring the effectiveness of using GeoGebra and e-transformation in teaching and learning Mathematics. Proc. of Intl. Conf. of Advanced Educational Technologies EDUTE, 2, 19-23.

3. Escuder, A. & Furner, J. M. (2011). The Impact of GeoGebra in Math Teachers’ Professional Development. Ph.D. dissertation. Florida Atlantic University 2011 http://archives.math.utk.edu/ICTCM/VOL23/S113/paper.pdf

4. Grabmeier, J. (2017). International science collaboration growing at astonishing rate. https://phys.org/news/2017-02-international-science-collaboration-astonishing.html

5. Houghton, A. (2014). The Impact of GeoGebra. https://prezi.com/bsi-qdd6jr6r/the-impact-of-geogebra-evidence/

Cited by 4 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Expanding a classroom to an interactive learning ecosystem. A cookbook based on the ingredients: creativity, collaboration, space, and time serving two Grade 7 classes;Journal of Mathematics and the Arts;2024-07-10

2. Innovative Approach on Teaching and Learning with Technical Aids for STEM Education at the Primary Level;Education Sciences;2024-06-22

3. RoboSTEAM project the pilot phases;Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM'21);2021-10-26

4. RoboSTEAM Project;Information Technology Trends for a Global and Interdisciplinary Research Community;2021

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3