Co-design with Children: Using Participatory Design for Design Thinking and Social and Emotional Learning

Author:

Paracha Samiullah1,Hall Lynne1,Clawson Kathy1,Mitsche Nicole1,Jamil Fatima2

Affiliation:

1. Faculty of Technology , University of Sunderland , UK

2. Lahore University of Management Sciences , Pakistan

Abstract

Abstract This paper discusses leveraging design thinking techniques for involving children in serious game design in Japanese elementary schools. Our action research project approach accomplished two different goals: (1) to inculcate design thinking in pupils, and (2) to sensitize children on bullying victimization. Our approach uses a range of participatory design methods to distil design ideas from children and to support their design thinking aiming to boost children’s creative confidence and develop social and emotional skills. Key findings from our project are: (1) children made valuable design contributions including realistic bullying scenarios, language content, user interface design, storyline progression, character profiles, coping strategies etc., and (2) participatory design and design thinking stimulated ethical reasoning, reflection and empathy in children on bullying victimization. Our approach is unique in the current design thinking landscape, because it moves from designing “thing” (object) to designing “think” (bullying sensitization). Future research should focus on highlighting ways how participatory design and design thinking enrich and complement each other. The significance of our paper stems from the simple standpoint that those participating in a design should gain from participating in the design process. Takeaways for practitioners are: (1) building relationships with stakeholders, especially children, (2) empathy and user research techniques, (2) translating field data into usable insights, (3) idea-generation and rapid concept development, (4) product co-prototyping, (5) user engagement and co-creation, (6) multiple perspectives on effective communication.

Publisher

Walter de Gruyter GmbH

Subject

Social Sciences (miscellaneous),Developmental and Educational Psychology,Education

Reference58 articles.

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3. Banerjee, B. and Gibbs, T. (2016). Teaching the Innovation Methodology at the Stanford d.school. In B. Banerjee, & S. Ceri (Eds.) Creating Innovation Leaders. Understanding Innovation. Springer.

4. Bates, J. (1994). The role of emotion in believable agents. Technical Report CMU-CS-94-13, Carnegie Mellon University.

5. Behrendorff, C., Bucolo, S., & Miller, E. (2011). Designing disruption: linking participatory design and design thinking in technology orientated industries. In Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces (pp. 1-8), Politecnico de Milano, Milan: ACM.

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