Gamification for Behavior Change: Lessons from Developing a Social, Multiuser, Web-Tablet Based Prevention Game for Youths

Author:

Schoech Dick,Boyas Javier F.,Black Beverly M.,Elias-Lambert Nada

Publisher

Informa UK Limited

Subject

Computer Networks and Communications,General Social Sciences,Social Sciences (miscellaneous),Health(social science)

Reference61 articles.

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2. Let's Get Technical! Gaming and Technology for Weight Control and Health Promotion in Children

3. Borkowski , R. ( 2012 ). VIDEO: Woonsocket's Sojourner House video game teaches healthy relationships. Retrieved from http://woonsocket.patch.com/articles/woonsocket-s-sojourner-house-video-game-teaches-healthy-relationships

4. Preventing adolescent drug abuse through a multimodal cognitive-behavioral approach: Results of a 3-year study.

5. Predictors of Frequency of Sexual Health Communication: Perceptions from Early Adolescent Youth in Rural Arkansas

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