Playing for the thrill and skill. Quiz games as means for mood and competence repair

Author:

Koban Kevin1,Breuer Johannes2ORCID,Rieger Diana3,Mohseni M. Rohangis4ORCID,Noack Stephanie5,Bente Gary6,Ohler Peter1

Affiliation:

1. Institute for Media Research, Chemnitz University of Technology, Chemnitz, Germany

2. GESIS Leibniz Institute for the Social Sciences, Cologne, Germany

3. Department of Communication Studies and Media Research, LMU Munich, Munich, Germany

4. Institute of Media and Communication Science, Ilmenau University of Technology, Ilmenau, Germany

5. Institute of Communication and Media Studies, Leipzig University, Leipzig, Germany

6. Department of Communication, Michigan State University, East Lansing, MI, United States

Funder

Deutsche Forschungsgemeinschaft

Publisher

Informa UK Limited

Subject

Applied Psychology,Communication,Social Psychology

Reference44 articles.

1. Enjoying the possibility of defeat: Outcome uncertainty, suspense, and intrinsic motivation

2. Beißert, H., Köhler, M., Rempel, M. & Beierlein, C. (2014). Eine deutschsprachige Kurzskala zur Messung des Konstrukts Need for Cognition [A German short scale for measuring need for cognition] (GESIS-Working Papers, 2014/32). Mannheim,Germany: GESIS - Leibniz-Institut für Sozialwissenschaften.

3. Persuasive Games

4. Video Games

Cited by 10 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Why premium in freemium: a hedonic shopping motivation model in virtual game retailing;Information Technology & People;2024-09-06

2. Games as Cognitive Recreation: User Perspectives on Brain-Training Apps;International Journal of Human–Computer Interaction;2024-03

3. The learning adversary - An experimental investigation of adaptive pedagogical agents as opponents in educational videogames;Learning and Individual Differences;2024-02

4. Gaming for Post-Work Recovery: The Role of Immersion;Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems;2023-04-19

5. Content Analysis in the Research Field of Video Games;Standardisierte Inhaltsanalyse in der Kommunikationswissenschaft – Standardized Content Analysis in Communication Research;2022-09-25

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3