Author:
Wulf Tim,Possler Daniel,Breuer Johannes
Abstract
AbstractThis chapter provides an overview of content-analytical research on video games. We introduce existing and emerging constructs commonly studied in content analyses of video games (e.g., violence, sexism), review methodological challenges, and discuss how research so far has dealt with them. We also offer suggestions for future directions for content analyses of video games, both in terms of the constructs and games studied as well as the methods applied.
Publisher
Springer Fachmedien Wiesbaden
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