Digital Games and Learning: Identifying Pathways of Influence
Author:
Publisher
Informa UK Limited
Subject
Developmental and Educational Psychology
Link
http://www.tandfonline.com/doi/pdf/10.1080/00461520.2015.1122532
Reference102 articles.
1. The concept of flow in collaborative game-based learning
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4. Computers and Young Children: Social Benefit or Social Problem?
5. Improvement in Cancer-Related Knowledge Following Use of a Psychoeducational Video Game for Adolescents and Young Adults with Cancer
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