Validation of the Gaming Skills Questionnaire in Adolescence: Effects of Gaming Skills on Cognitive and Affective Functioning

Author:

Zioga Triantafyllia12,Nega Chrysanthi3,Roussos Petros4ORCID,Kourtesis Panagiotis345ORCID

Affiliation:

1. Department of Psychology, University of Central Lancashire, Lancashire PR1 2HE, UK

2. Department of Psychology, College for Humanistic Sciences ICPS, 12131 Athens, Greece

3. Department of Psychology, The American College of Greece, 15342 Athens, Greece

4. Department of Psychology, National and Kapodistrian University of Athens, 15772 Athens, Greece

5. Department of Psychology, The University of Edinburgh, Edinburgh EH8 9Y, UK

Abstract

Given the widespread popularity of videogames, research attempted to assess their effects on cognitive and affective abilities, especially in children and adolescents. Despite numerous correlational studies, robust evidence on the causal relationship between videogames and cognition remains scarce, hindered by the absence of a comprehensive assessment tool for gaming skills across various genres. In a sample of 347 adolescents, this study aimed to develop and validate the Gaming Skill Questionnaire (GSQ) and assess the impact of gaming skills in six different genres (sport, first-person shooters, role-playing games, action-adventure, strategy, and puzzle games) on cognitive and affective abilities of adolescents. The GSQ exhibited strong reliability and validity, highlighting its potential as a valuable tool. Gaming skills positively affected executive function, memory, overall cognition, cognitive flexibility, and emotion recognition, except for empathy. Various game genres had different effects on cognitive and affective abilities, with verbal fluency influenced mainly by sports, executive functions by action, strategy, and puzzle, and emotion recognition positively impacted by action and puzzle but negatively by sports and strategy games. Both age and gaming skills influenced cognitive flexibility, with gaming having a greater effect. These intriguing genre-specific effects on cognitive and affective functioning postulate further research with GSQ’s contribution.

Publisher

MDPI AG

Reference143 articles.

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