Game-based learning in an OpenSim-supported virtual environment on perceived motivational quality of learning

Author:

Kim Heesung1,Ke Fengfeng2,Paek Insu2

Affiliation:

1. Cyberlearning Innovation and Research Center, Rutgers University, Piscataway, NJ, USA

2. Educational Psychology and Learning Systems, College of Education, Florida State University, Tallahassee, FL, USA

Publisher

Informa UK Limited

Subject

Computer Science Applications,Communication,Education,Information Systems

Cited by 12 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Mindfulness in a digital math learning game: Insights from two randomized controlled trials;Journal of Computer Assisted Learning;2024-03-16

2. Augmented Reality and Virtual Reality;Perspectives on Enhancing Learning Experience Through Digital Strategy in Higher Education;2023-06-30

3. Measuring the effectiveness of virtual training: A systematic review;Computers & Education: X Reality;2023

4. Tarih Öğretimine Yönelik 3B Sanal Ortamın Değerlendirilmesi: Pilot Çalışma;Mersin Üniversitesi Eğitim Fakültesi Dergisi;2022-04-13

5. Effects of digital games on student motivation in mathematics: A meta‐analysis in K‐12;Journal of Computer Assisted Learning;2021-10-27

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