Game-based learning in an OpenSim-supported virtual environment on perceived motivational quality of learning
Author:
Affiliation:
1. Cyberlearning Innovation and Research Center, Rutgers University, Piscataway, NJ, USA
2. Educational Psychology and Learning Systems, College of Education, Florida State University, Tallahassee, FL, USA
Publisher
Informa UK Limited
Subject
Computer Science Applications,Communication,Education,Information Systems
Link
https://www.tandfonline.com/doi/pdf/10.1080/1475939X.2017.1308267
Reference72 articles.
1. Classrooms: Goals, structures, and student motivation.
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3. The Use of Immersive Virtual Reality in the Learning Sciences: Digital Transformations of Teachers, Students, and Social Context
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