Affective motives to play online games
Author:
Publisher
Informa UK Limited
Subject
Materials Chemistry,Economics and Econometrics,Media Technology,Forestry
Link
http://www.tandfonline.com/doi/pdf/10.1080/21639159.2016.1143153
Reference41 articles.
1. The moderator–mediator variable distinction in social psychological research: Conceptual, strategic, and statistical considerations.
2. Play as co-created narrative in computer game consumption: The hero's journey inWarcraft III
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