Video gaming and digital competence among elementary school students
Author:
Affiliation:
1. Institute for Learning Sciences and Teacher Education, Australian Catholic University, Brisbane, Australia
2. National School of Education, Faculty of Education and Arts, Australian Catholic University, Brisbane, Australia
Funder
Australian Research Council
Publisher
Informa UK Limited
Subject
Media Technology,Education
Link
https://www.tandfonline.com/doi/pdf/10.1080/17439884.2022.2156537
Reference45 articles.
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4. Clement, J. 2021. U.S. Video Gaming Audiences 2006-2021, By Gender. Statista. https://www.statista.com/statistics/232383/gender-split-of-us-computer-and-video-gamers/#statisticContainer.
5. Digital divide and information needs for improving family support among the poor and underserved
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