Applying game-based learning in primary education: a systematic review of journal publications from 2010 to 2020

Author:

Guan Xin1ORCID,Sun Chunmei1ORCID,Hwang Gwo-jen2ORCID,Xue Kegan3ORCID,Wang Zhuo1ORCID

Affiliation:

1. College of Education, Qingdao University, Qingdao, People’s Republic of China

2. Graduate Institute of Digital Learning and Education, National Taiwan University of Science and Technology, Taipei, People’s Republic of China

3. Ningyang County No.2 Primary School, Tai’an City, People’s Republic of China

Publisher

Informa UK Limited

Subject

Computer Science Applications,Education

Reference84 articles.

1. Digital game-based L2 learning outcomes for primary through high-school students: A systematic literature review

2. Game-Based Learning Practices in Austrian Elementary Schools

3. Game-based learning pedagogy: a review of the literature

4. Bodnar, C. (2020, October 19). Activities for teaching innovation: game–based learning in the classroom. Venturewell. Update to post originally by V. Matthew. Retrieved January 9, 2022, from https://venturewell.org/game-based-learning/

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