Uses and Gratifications of Pokémon Go: Why do People Play Mobile Location-Based Augmented Reality Games?

Author:

Hamari Juho12ORCID,Malik Aqdas3ORCID,Koski Johannes2,Johri Aditya3ORCID

Affiliation:

1. Gamification Group, Laboratory of Pervasive Computing, Computing and Electrical Engineering, Tampere University of Technology, Finland

2. Gamification Group, Digital Culture, Faculty of Humanities, University of Turku, Finland

3. Department of Information Sciences & Technology, George Mason University, Fairfax, VA, USA

Funder

National Science Foundation

Finnish Funding Agency for Technology and Innovation (TEKES) and project partners

Publisher

Informa UK Limited

Subject

Computer Science Applications,Human-Computer Interaction,Human Factors and Ergonomics

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