Shifting roles and slow research: children’s roles in participatory co-design of critical machine learning activities and technologies

Author:

Famaye Tolulope1,Irgens Golnaz Arastoopour1,Adisa Ibrahim1

Affiliation:

1. Education and Human Development, Clemson University, Clemson, United States

Funder

National Science Foundation

Office of the Associate Dean for Research in the College of Education at Clemson University

Publisher

Informa UK Limited

Reference83 articles.

1. S.P.O.T: A Game-Based Application for Fostering Critical Machine Learning Literacy Among Children

2. Ahn J. M. Subramaniam E. Bonsignore A. Pellicone A. Waugh and J. Yip. 2014. I Want to be a Game Designer or Scientist: Connected Learning and Developing Identities with Urban African-American Youth . https://repository.isls.org//handle/1/1177.

3. Children as Robot Designers

4. Arastoopour Irgens, G. 2019. “Quantitative Ethnography Across Domains: Where We are and Where We are Going.” In International Conference for Quantitative Ethnography, University of Wisconsin, Madison, WI. https://mediaspace.wisc.edu/media/1_wc2vypki.

5. Designing with and for Youth: A Participatory Design Research Approach for Critical Machine Learning Education;Arastoopour Irgens G. A.;Educational Technology & Society,2022

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