1. S.P.O.T: A Game-Based Application for Fostering Critical Machine Learning Literacy Among Children
2. Ahn J. M. Subramaniam E. Bonsignore A. Pellicone A. Waugh and J. Yip. 2014. I Want to be a Game Designer or Scientist: Connected Learning and Developing Identities with Urban African-American Youth . https://repository.isls.org//handle/1/1177.
3. Children as Robot Designers
4. Arastoopour Irgens, G. 2019. “Quantitative Ethnography Across Domains: Where We are and Where We are Going.” In International Conference for Quantitative Ethnography, University of Wisconsin, Madison, WI. https://mediaspace.wisc.edu/media/1_wc2vypki.
5. Designing with and for Youth: A Participatory Design Research Approach for Critical Machine Learning Education;Arastoopour Irgens G. A.;Educational Technology & Society,2022