From forceful compliance to motivated endorsement: effects of gamification on policy compliance during COVID-19

Author:

Wallius Eetu1,Klock Ana Carolina Tomé1,Hamari Juho1

Affiliation:

1. Gamification Group, Tampere University, Tampere, Finland

Funder

Horizon 2020

European union regional development fund

Publisher

Informa UK Limited

Subject

Human-Computer Interaction,General Social Sciences,Arts and Humanities (miscellaneous),Developmental and Educational Psychology

Reference93 articles.

1. The Use of Vignettes in Survey Research

2. AlKalbani A. H. Deng and B. Kam. 2015. Organisational Security Culture and Information Security Compliance for E-Government Development: The Moderating Effect of Social Pressure. Pacific Asia Conference on Information Systems PACIS 2015 - Proceedings .

3. Gamification of employee training and development

4. Self-efficacy: Toward a unifying theory of behavioral change

5. Intrinsic and Extrinsic Motivation

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