Anxious postcolonial masculinity in online video games: race, gender and colonialism in Indian digital spaces

Author:

Roy Dibyadyuti1ORCID,Deshbandhu Aditya1

Affiliation:

1. Communication Area, IIM Indore, Indore, India

Publisher

Informa UK Limited

Subject

Arts and Humanities (miscellaneous),Cultural Studies,Demography,Gender Studies

Reference83 articles.

1. Aarseth, Espen. 2004. “Genre Trouble: Narrativism and the Art of Simulation.” In First Person: New Media as Story, Performance, and Game, edited by N. Wardrip-Fruin and P. Harrigan, 45–55. Boston, MA: MIT Press.

2. Aarseth, Espen, and Gordon Calleja. 2015. The Word Game: The ontology of an undefinable object. In Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015) Society for the Advancement of the Science of Digital Games Accessed October 11, 2020. https://pdfs.semanticscholar.org/6c85/bdd2216a56e296cdc708af0480c4a20cd21c.pdf

3. Queer Phenomenology

4. AppAnnie. 2016, November 10. “Mobile Gaming Fuels India’s Growing App Economy.” Accessed October 11, 2020. https://www.appannie.com/en/insights/mobile-gaming/mobile-gaming-fuels-indias-growing-app-economy/

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