Mobile Serious Game Design using User Experience: Modeling of Software Product Line Variability

Author:

Meftah ChaimaeORCID,Retbi Asmaâ,Bennani Samir,Idrissi Mohamed Khalidi

Abstract

In recent years, gamification has emerged as a new approach to increasing learner engagement. It covers a very wide range of games with very different purposes and with many fields of application. However, most of the gamification solutions proposed do not adopt the same modeling approach and little attention has been paid to mobile serious games (MSG) belonging to different pedagogical contexts. In order to overcome these difficulties, we have developed in this paper a generic model based on the Software Product Line (SPL) approach to manage the common and variable points of the MSG product set. We have also focused on the User eXperience (UX) concept to study the aspects that most affect the player’s experience in the context of MSGs. These aspects have been modeled in the form of features in the SPL Feature Model. MSG designers can use the model proposed during the development process, both to manage variability and to create an effective and fun learning environment.

Publisher

International Association of Online Engineering (IAOE)

Subject

General Engineering,Education

Cited by 8 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Extending Educational Games Across Product Lines;Communications in Computer and Information Science;2024

2. Designing a framework and validating a tool for evaluating the educational quality of serious games: a meta-synthesis;International Journal of Serious Games;2023-06-07

3. Intelligence-based Serious Game for Environmental Awareness: System Model and Evaluation;2023 8th International Conference on Business and Industrial Research (ICBIR);2023-05-18

4. Top concerns of user experiences in Metaverse games: A text-mining based approach;Entertainment Computing;2023-05

5. Introduction to Software Engineering for Games in Serious Contexts;Software Engineering for Games in Serious Contexts;2023

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