Introduction to Software Engineering for Games in Serious Contexts

Author:

Cooper Kendra M.  L.

Publisher

Springer Nature Switzerland

Reference94 articles.

1. Abdellatif, A.J., McCollum, B., McMullan, P.: Serious games: quality characteristics evaluation framework and case study. In: 2018 IEEE Integrated STEM Education Conference (ISEC), pp. 112–119. IEEE, Piscataway (2018)

2. Abt, C.C.: Serious games. Am. Behav. Sci. 14(1), 129–129 (1970)

3. Alonso-Fernandez, C., Calvo, A., Freire, M., Martinez-Ortiz, I., Fernandez-Manjon, B.: Systematizing game learning analytics for serious games. In: 2017 IEEE Global Engineering Education Conference (EDUCON), pp. 1111–1118. IEEE, Piscataway (2017)

4. Alonso-Fernández, C., Perez-Colado, I.J., Calvo-Morata, A., Freire, M., Ortiz, I.M., Manjon, B.F.: Applications of simva to simplify serious games validation and deployment. IEEE Rev. Iberoam. de Tecnol. del Aprendiz. 15(3), 161–170 (2020)

5. Ammons, B., Bansal, S.K.: Scrumify: A software game to introduce agile software development methods. J. Eng. Educ. Transform. 30(Special Issue) (2017)

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