3D Course Teaching Based on Educational Game Development Theory – Case Study of Game Design Course

Author:

Zheng Yue

Abstract

With the rapid development of information technology, 3D game technology also has developed gradually. Virtual reality technology is developing at a fast speed, too. At present, virtual teaching method of game design in software engineering major may be caught in the unfavorable situation where “teachers do not respect it and students’ learning motivations differ a lot”. Meanwhile, students may be easily influenced by nonintellectual factors such as emotion, hobby and will, and develop many harmful learning habits such as indifference to standards of game development procedure, which to certain degree influences teaching effect. On this basis, the teaching method of applying educational game development theory in game design course was proposed in this study. First of all, research status of domestic and overseas game design courses was analyzed. Starting from education and 3D software features, the content of Game Design in software engineering major was chosen for educational game design and development. Meanwhile, questionnaire survey and experiment were carried out to evaluate the application effect of the case. It was found that, educational game designed in this study was affirmed by students and teachers, and the case gained a favorable effect in the implementation process. Besides, game-based teaching method motivated students’ learning interest. In conclusion, the teaching effect of educational game is better than traditional teaching effect.

Publisher

International Association of Online Engineering (IAOE)

Subject

General Engineering,Education

Cited by 5 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. On the role of virtual reality in engineering education: a systematic literature review of experimental research (2011–2022);European Journal of Engineering Education;2024-06-19

2. A Systematic Review of Game Designs and Outcomes of Serious Games Targeting Different Groups in Language Learning;International Journal of Technology-Enhanced Education;2023-05-19

3. Impact of the Use of the Physics Crocodile Simulator in the Teaching and Learning of Electricity in High School (Morocco);International Journal of Information and Education Technology;2022

4. Students as Gamers;Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning;2022

5. Are Educational Games Engaging and Motivating Moroccan Students to Learn Physics?;International Journal of Emerging Technologies in Learning (iJET);2019-08-29

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